i have been thinking about this for a while... What is one of the things that annoys me most about this generation of video games?
It turns out that i have been really disappointed in the way the cameras react in the games - how the action is followed. For the record, i would rather not have to control the camera. Maybe there is a use for 3D - fixing camera/depth issues. Maybe Kinect headtracking can be a partial solution. There are so many games this generation that have me cursing the camera at times. My biggest concerns seem to be one of several complaints:
* The camera vs the wall: it turns out the wall usually wins. Basically, a lot of games i've played this generation have problems where if you are near a wall, the camera becomes crazy and you are left with circumstances where you can't see anything. Moving the camera and quick action don't seem to go together well.
* Cameras with mind of their own: in some games with set cameras, it seems like half the time you have to fight the camera to show you what you want.
* 2.5D: as someone with questionable depth perception, 2.5D tends to really mess me up in terms of distances and angles
No comments:
Post a Comment