After the not so successful release of Kinect Sports Rivals (I think this title is more of a seasonal seller anyway), several people were let go at Rare. Some on-line message boards lamented and called the death of Rare, again....
i never had a Nintendo console, so i don't know about the "vintage" Rare. A lot of what they did under MSFT (that wasn't cancelled) seemed to be trying to replicate that success they had with Nintendo a little too closely. i think they were trying to sell their games at too high a price.
What is my view of Rare and what do I think should happen with them?
I see Rare as being miscast as a AAA developer. I think of them somewhere between Turn 10 and Twisted Pixel (so maybe AA, in minor league baseball parlance). Their games should be aiming for the $29.99-$39.99 price point (not $60). Yes, I would love another Kameo, Viva Pinata and collect-a-thon Banjo game. I would also love someone to port all the 1st party Kinect games to Xbox One (Fable Journey and Kinect Adventures being my favorites).
So what would I do if I owned Rare
* Separate into 4 teams
- Kinect Team
- Free to Play Team (eventually I see Lift London getting merged into Rare)
- Port/Remake Team (deals with getting Rare IP on the Xbox One. Not just Rare IP, MSFT IP)
- "Retail" team: making/prototyping retail games, new IP. Maybe some actually getting released.
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