So, in this post i decided to revisit an idea that i brought up in the Business of Game Room post. How have games that have appeared on both XBLA and Game Room fared comparatively speaking?
i consider 10% of unit sales of XBLA titles in Game Room as decent. However, the most recent titles have only been on the service for about 5 or 6 weeks. The revenue picture is a little cloudier.
Ten games have been released on both platforms. i am going to include Rush n' Attack also because MIA was essentially its sequel. The plan was to compare the number of entries on the leaderboards for each game. Did you know you can view leaderboards for XBLA trial games (i didn't)? However, i ran into a problem with the Atari XBLA games that i didn't already own - the leaderboards will load one page of 10 at at time, eventually freezing as when the leaderboards show a few thousand. If anyone knows the number of leaderboard entries on the titles i don't have, i guess i would be interested. If i would have owned the game, i could have simplified things by getting a really low score. These are purely leaderboard number, no intersting manipulations of data. Data can (and will) change over time. For Atari XBLA games with two included, i added together the two Game Room games. Now i'll start...
* Asteroids/Deluxe: XBLA 28,896 / Game Room 24,000 (add 2,000 for the 2600 version of Asteriods and Space Duel)
* Battlezone: XBLA no data / Game Room 4,000
* Centipede/Millipede: XBLA 63,669 / Game Room 23,000 (add 7,800 for the 2600 versions)
* Gyrus: XBLA 31,031 / Game Room 3,000
* Missile Command: XBLA no data / Game Room 4,000 (add 400 for 2600 version)
* Scramble: XBLA 38,627 / Game Room 8,000
* Tempest: XBLA no data / Game Room 10,000
* Time Pilot: XBLA 87,591 / Game Room 5,000
* Warlords: XBLA no data / Game Room 1,000 (add ?? for unranked 2600 version)
* Yie Ar Kung-fu: XBLA 25,475 / Game Room 2,000
* Rush n' Attack: XBLA 40,740 / Game Room 1,000 MIA
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