This is a continuation of my last Game Room post (sort of)... i decided to post my current "irr" method estimates on actual leaderboard numbers. As i rely heavily on a running average, my numbers are subject to frequent change. Some numbers are high, some are low (mostly due to when i took data) and some could be right on. High initial sales really throws off estimates for some games. Sales estimates are 87.5% of my "irr method" number.
If anyone with real numbers want to scoff at me openly - go for it. If anyone with the real numbers want to share them (and will allow me to share the real numbers and allow me to share them that would be awesome) - kind of a 3rd party post-mortem for an awesome service. i guess the three most interesting numbers to me are: total unit sales, max sales per release (it is Centipede, but how many copies?), and the number of pay per plays. Too bad, i didn't think so...
i would like to use a better method, but data collection (and inexact leaderboards) has kind of rendered that kind of useless. i would love numbers for new games.
Well, i tried to use Google Docs to save a table as a .PNG file, that didn't exactly work. So here is the link for the data i was playing with (it should be the right sheet). To bad i can't customize the table more - there is far too much empty space.
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