The Bottom Line:
Forza Horizon is a spin-off of the Forza series. As opposed to a more simulation based game (like the Forzas seem) this is more of an open world game where you drive around and do certain events (culminating in a very long last race). You can also drive around looking for discount signs (which are not all easy to find) and pulling off tricks like drifting or narrowly missing traffic. These trick may earn you credits or unlock events (like racing against a balloon, plane or helicopter) and will "level" you up.
Tuesday, January 29, 2013
Saturday, January 26, 2013
Forza Horizon is Annoying
Ok, so I have been playing Forza Horizon recently. Some of the events are pretty easy and hard to lose. Lately, I have been doing some of the stupid street races. I hate Late Night @ Highway 29.
I don't know if my wired controller will survive the game (I doubt it will, but the left bumper was already broke - if store only sold the wired controller anymore, I dislike the battery bump on the wireless controller). I've already spiked it hard at least twice.
This game is annoying. It takes the worst of Forza 4 (perpetually starting you in the back of the race and upgrading the opponent's cars - I wish it wouldn't). Easy should be just that - easy (a cakewalk)
It is really annoying how much the cars over-react to everything and try to go into drifting without any provocation. Any little bump is over exaggerated.
Then they decided to use horrific lighting in night and early daytime races (I wish they would block out the sun). I also dislike the focus on "stunts" in this game - it wouldn't be as bad if you wouldn't lose any progress on runs if you hit something (or more annoyingly something hits you). It is so nice to have to deal with idiot non-racing traffic too.
I don't know if my wired controller will survive the game (I doubt it will, but the left bumper was already broke - if store only sold the wired controller anymore, I dislike the battery bump on the wireless controller). I've already spiked it hard at least twice.
This game is annoying. It takes the worst of Forza 4 (perpetually starting you in the back of the race and upgrading the opponent's cars - I wish it wouldn't). Easy should be just that - easy (a cakewalk)
It is really annoying how much the cars over-react to everything and try to go into drifting without any provocation. Any little bump is over exaggerated.
Then they decided to use horrific lighting in night and early daytime races (I wish they would block out the sun). I also dislike the focus on "stunts" in this game - it wouldn't be as bad if you wouldn't lose any progress on runs if you hit something (or more annoyingly something hits you). It is so nice to have to deal with idiot non-racing traffic too.
Saturday, January 19, 2013
Video Game Resolution #1 Complete, 50K
Well, I finally got my Gamerscore up to 50K on my new current primary account. My old has 37K. I think I had about 46.6K before new years. If you are wondering, I got it on Viva PiƱata (got about 800 Gamerscore in the last 2 days on that game). If I were adventurous, I might go for 100K between the two this year (but that would be about 13K more)
Sunday, January 6, 2013
Game Room: 2 Years Later
It has been a loooong two years since Game Room graced the world with Game Pack 013 (sadly, the last one released). Games like Midway Arcade Origins make me miss Game Room more. i would have preferred those games in Game Room format. So, what is the current state of leaderboards. If you are lucky, maybe i'll even eventually add graphs/charts - later, much later.
As of December 27, 2012, Game Room has some of the following stats.
* Total Leaderboard Number (Ranked Games): 495,388 (pretty safe bet to say overall it did 500K)
* Estimated Sales (at 87.5% of Leaderboard): 433,464
* Estimated Sales By Publisher (Ranked Games):
- Atari: 168,177
- Activision: 50,644
- Intellivision: 28,334
- Konami: 186,220
* Estimated Sales By Platform (Ranked Games)
- Arcade: 326,200
- Atari 2600: 78,841
- Intellivision: 28,334
* Predicted Gross Revenue For Game Room (Range - Ranked Games):
- $1.3 to $1.48. I guess it would be a fairly safe bet to say Game Room did $1.5 million in sales.
Year to Year Changes in Leaderboards:
- Apparently I only used charts, not data tables - that is unfortunate
Linkage to my SkyDrive Numbers: https://skydrive.live.com/?cid=c67fdccca0fc034e#!/edit.aspx?cid=C67FDCCCA0FC034E&resid=C67FDCCCA0FC034E%21683&app=Excel
As of December 27, 2012, Game Room has some of the following stats.
* Total Leaderboard Number (Ranked Games): 495,388 (pretty safe bet to say overall it did 500K)
* Estimated Sales (at 87.5% of Leaderboard): 433,464
* Estimated Sales By Publisher (Ranked Games):
- Atari: 168,177
- Activision: 50,644
- Intellivision: 28,334
- Konami: 186,220
* Estimated Sales By Platform (Ranked Games)
- Arcade: 326,200
- Atari 2600: 78,841
- Intellivision: 28,334
* Predicted Gross Revenue For Game Room (Range - Ranked Games):
- $1.3 to $1.48. I guess it would be a fairly safe bet to say Game Room did $1.5 million in sales.
Year to Year Changes in Leaderboards:
- Apparently I only used charts, not data tables - that is unfortunate
Linkage to my SkyDrive Numbers: https://skydrive.live.com/?cid=c67fdccca0fc034e#!/edit.aspx?cid=C67FDCCCA0FC034E&resid=C67FDCCCA0FC034E%21683&app=Excel
Thursday, January 3, 2013
Video Game Resolution #2 Complete, 20 games
Well, I finally completed my #2 video game resolution for 2013 (the first one is 50K cumulative Gamerscore)
Yes, I currently have 20 games on the list of my Xbox 360. The games with "*" will turn into uncompleted games the next time I run them (new DLC). All of these were completed in 2011 or later. They are (in reverse order of completion):
Yes, I currently have 20 games on the list of my Xbox 360. The games with "*" will turn into uncompleted games the next time I run them (new DLC). All of these were completed in 2011 or later. They are (in reverse order of completion):
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